Configuration captions
Navigation: Captions — route /config-captions
The names of built-in configuration objects, e.g. maps, monsters and character classes, can contain translations for several languages. New OpenMU versions can ship additional languages or corrected translations. This page compares the captions of your configuration with these built-in sources and lets you decide which differences to apply. No configuration update is required for that.
The page guides you through two steps:
- If none of your captions is linked to its source yet (see Link built-in captions), the page only offers to link them.
- Afterwards it lists the differences, which you can review and apply. If there are no differences, it shows All available localizations are in place.
When an update of OpenMU adds sources for captions which weren't linked before (e.g. the item names), the page shows Link new built-in captions with the number of these captions by type, so they can be linked as well. See Link built-in captions.
Kinds of changes
| Kind | Meaning | Selected by default |
|---|---|---|
| New | A translation is available, but missing in your configuration (or it's just a copy of the English text). | Yes |
| Updated | The built-in text was changed and your text is still the one which was originally taken over. | Yes |
| Removed | The built-in translation doesn't exist anymore and your text is still the one which was originally taken over. | Yes |
| Customized | Your text differs from the built-in one, because it was changed (e.g. in the admin panel) or its origin is unknown. | No |
You can filter the list by language and kind, select or deselect single changes and apply the selection. Customized texts are only overwritten if you select them explicitly. Like configuration updates, the changes require a restart of the server process to take effect.
Link built-in captions
To know where a caption comes from, OpenMU stores a source reference with it
(for example MapNames/Lorencia). Configurations which were created with an
older version don't have these references yet, so they don't show any changes.
Link built-in captions executes the data initialization of your configuration in memory and adds the references to the matching captions of your configuration. It doesn't change any text. Captions whose English text was customized are skipped. This is only required once; afterwards the page shows the available differences. Link captions again (at the bottom of the page) links captions which aren't linked yet, e.g. after configuration updates added new objects.
When you open the page, it checks in the background if linking would link captions which aren't linked yet. That's the case when a newer version of OpenMU added sources, e.g. for the item names. Then it shows Link new built-in captions at the top of the page, so you don't need to remember to link again. The first check after a server start takes a while, because it executes the data initialization in memory. The built-in captions which it determines are kept until the server process is restarted, so later checks and linking are quick.
New source-backed captions also include the seven Imperial Guardian day names and descriptions, Fenrir material drop-group descriptions, and the four Selupan skill names (250–253). On an existing database, use Link captions again, review the Chinese translations, and apply the recommended changes. Restart the server process afterwards. Linking alone does not apply translations.
The Chinese Fenrir material labels reuse the item-name resources. The Selupan skill labels are descriptive translations of the internal English skill names; they are not asserted to be official Chinese client skill names.
Localized name editors show full culture codes, such as zh-CN, for each input.
Regional translations have separate fields and validation messages, even when
they share a language. Each field edits only the translation for its exact culture.
Item option and set captions
Built-in item option types, their guardian-option description, item option
names, ancient set names and ordinary full-armor bonus names include Simplified
Chinese (zh-CN) resources. Fresh configurations include these translations.
For an existing configuration, link the names again on this page, review the
Chinese changes and apply the recommended entries. Customized text remains
unselected unless you explicitly choose to replace it.
Ordinary armor sets are matched by armor number and minimum equipment level,
since their existing IDs are not deterministic. Older wing option definitions
without stable IDs can be linked by their exact neutral name when unique in both
configurations. Ambiguous matches are skipped.
The neutral English names are retained, including names shared by different
armor families; separate source keys provide the appropriate Chinese names.
The level in a name such as Adamantine Defense Bonus (Level 10) refers to
item enhancement (+10), not character level. Names do not change bonus values,
requirements or equipment membership.
Ancient set terminology follows the older names documented in the official Season 4.5 set guide and set introduction, rather than the replacements in the later Season X renaming notice. Technical option and armor-bonus labels describe the server configuration; they are not presented as verbatim client UI text.
Item option combination bonus descriptions (Fenrir movement bonuses and socket package bonuses) also use built-in resources. For an existing configuration, link the names and review the translations on this page before applying them. Custom descriptions are preserved unless explicitly selected.